For the first week of the class it felt fitting for nature to be about randomness, and how randomness
can emulate motion. For the project, at first I thought about creating a system to emulate slime
mold since the fungi has been used to create mechanical systems (like Tokyo's subway).
After thinking on the project for an evening, I decideed to change course and attempt to use randomness
on an area I know well: cartographic maps
I wanted to experiment to see if a randomwalker could be used to create a generative topographic and a
trail through the speculative mountain range.
In the end I was happy with how the piece turned out. With more time (and understanding of object
boundaries and organic shapes). I broke the project down into incremental parts:
- Drawing organic shapes (as mountain peaks) that would not overlap
- Randomly setting starting and ending points for the trail
- Drawing a random noise path from the starting point
- Re-learning geometry and drawing a slop between the start and end
- Incorporating guided randomness to add variability to the slope
Originally I wanted to have the trail avoid and move around mountain peaks, but after thinking, many of my
most favorite trails pass across peaks so I left kepy the functionality as it is. With more time I would
like to add more variability and curves to the trail. At the moment is still feels very straight.